The inaugural game that I am taking a look at for this newly launched endeavor had to be the one that inspired me to create it – Last year’s budget darling, Deadly Premonition.

I first became aware of Deadly Premonition through the initial buzz created on twitter, but only after viewing a video posted on Destructoid that showcased an early cinematic of the game did I grab my keys and speed to the nearest Gamestop to pick up a copy. I’ll let the clip speak for itself.

Although derivative of the narrative and tone of David Lynch’s suspense addled Twin Peaks, Deadly Premonition reached so far into the weird and bizarre that it somehow managed to come out the other side surprisingly unscathed. A small town in the Pacific Northwest and an eccentric coffee obsessed FBI agent are among the similarities, but Deadly Premonition’s obvious homage intentions give it an almost instant get out of jail free card.

Instead of merging story and gameplay into some sort of super-ultra-mega game, the overwhelming amount of good will fostered by the idosyncratic narrative cues is quickly taken out back and beaten with the rusty shovel that is EVERYTHING ELSE. Interacting within the confines of the narrowly specific world of Deadly Premonition gives new meaning to the term “open world jank.”

It should come as no surprise that the police officer in back is a cross dressing cabaret singer

Simple things like, say walking, feels like a chore with every character relegated to making straight line movements with 90 degree turns, almost as if movement in the diagonal is some kind of mortal sin. An absurd amount of momentum is carried with each movement making any attempt at precise traversal of the environment feel as if you are parallel parking a dump truck.

Gunplay is about as sloppy as it can be without being entirely unplayable and is punctuated by a neverending deluge of D-list horror movie character designs. Unlike the persistent enemies of Nemesis from Resident Evil 3, or Pyramid Head from Silent Hill 2, Deadly Premonition substitutes a dude in a red rain coat for the primary antagonist. Fighting, with the loosest definition of the word in mind, the evil red raincoat guy is relegated into two scenarios – hiding, and running, which as every gamer can atest to is the ultimate realization of wish fulfillment.

Ok, I'm wrong, red raincoat + glowy eyes is the most terrifying character ever created

To say a game has a singular creative voice behind every moment-to-moment action is usually an exaggeration, but you really get the feeling that the game’s designer, writer and director, Hidetaka Suehiro (Who seems to prefer the more gangster-chic moniker of SWERY65), has some sort of giant note book filled with incoherent ramblings that would probably be grounds for committal to a mental institution.

I of course say this with the best of intentions, as there is no doubt Suehiro put years of blood, sweat and tears into realizing his vision…his absurd fucking ridiculous and completely frivolous vision. In fact, if you ever take a look at his twitter feed (@SWERY65), you’ll realize that he spends a significant amount of time personally responding to fans thanking them for playing his game in a tone that is indicative of genuine surprise that anyone managed to actual enjoy it.

While it is important to note the crazed vision set forth by SWERY65, it is equally important to remember that this is a video game, not a book – meaning scores of programmers, artists, musicians, testers and any other number of miscellaneous employees went along with the fever dream that was set before them. Short on funds, and with development started in the no mans land of game development (between console generations), it is surprising that the group at Access Games was actually able to ship a real product.

Deadly Premonition is one of the best case scenairos for Kusoge. It features all of the elements that work together in the creation of an experience unlike any that can be found in the latest shooter or character action title of the month.

Is it good? Not in the slightest.

Is it Shitty? Undoubtedly.

Is it Fun? Absolutly.