I’m headed off to a wedding later this evening, which got me thinking about a few of my favorite wedding moments in video games. weddings, and marriage for that matter seem like they are glossed over in most games, and it is a bit perplexing as to why. Weddings provide the ultimate from of expressing a bond between two characters or, as with tonight, two real people. At least as I see it, weddings cross just about any and every cultural barrier where the feelings, or intentions behind the gesture always survive intact.

With video games being such an archetypal medium, marriage becomes a strange omission that doesn’t seem to be explored with any regularity. Certainly there are a few instances throughout the annals of video game history, but as opposed to the constant deluge of classic literary tropes such as the “Selfless Hero,” romance, and by extension, marriage are topics that remain relatively unexplored.

In my earlier analysis of Catherine, I found major problems with both the narrative beats and manner in which the story concluded, but it was an interesting, albeit flawed, step in the right direction. The Fable games have always allowed you to take a wife, but besides the initial interaction, your “wife” does little more then sit at home and occasionally produce a child (which by the way you can make an orphan if you tire of your female counterpart, something that I think would be frowned upon in real life).

The best example of marriage as it is handled in games can be found in one of my favorite games, Dragon Quest V. While it might not be the most realistic picture of marriage, it enables an incredible sense of weight as your character grows through the years and finds some respite of happiness in an otherwise shitty situation. Without spoiling too much of the story, (as I think it is a game anyone who likes game should play), the central narrative focus that Dragon Quest V puts on marriage seems to echo the emotional significance as a real life wedding. By this I of course don’t mean that a virtual wedding carries the same weight as a real wedding, but instead for the characters and by association the player, it becomes an emotionally resonant part of the game’s identity.

Marriage has already become a mostly exploited entity by film and television, but with video games I remain hopeful that at least one thing on my television will get it right.

Also, the wedding theme from DQV is great.

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