Double Fine raised (as of this writing) $697,609 in a little over 24 hours, which is bananas. The studio has almost doubled, and undoubtedly will by the end of their campaign, the amount they estimated the project would cost. By appealing directly to gamers, coupled with the goodwill many gamers feel towards the studio, I guess this outcome was a logical inevitability.

With funding a game of this magnitude through kickstarter now a proven enterprise, it will be interesting to see if any other studios follow suit. What I would find even more interesting though is if a studio decided to open themselves up into some sort of quasi-public owned company where it would crowd source all of the funds for its games. Much like the Packers sell shares whenever Lambeau field is in need of renovation, a studio funded in this manner could be an interesting experiment in alternative funding methods.

This funding could almost be thought of as a subscription model to a studio. Getting in on the ground floor with access to exclusive content, switching to this model would not only be beneficial to the studio, but also to fans of the studio or specific designers that work at the studio. Part of the reason that the Double Fine Kickstarter was so successful was because you have two prolific adventure game developers (Tim Schafer, Ron Gilbert) wanting to make another game in the same vein of those that made them famous. To succeed with this crowd sourced method, it would probably take a figure(s) of this magnitude to give gamers piece of mind that their money isn’t bankrolling a booze filled weekend in Las Vegas.

Gamers are a discerning audience. Given a chance to be a part of their favorite franchise, most jump at the chance. It will be interesting to see how this Double Fine business all pans out, with it hopefully leading to Psychonauts 2.

Also, during my writing of this (about 20 minutes or so), Double Fine raised another $16,469 – Once again, BANANAS.