Watching Molyjam2012 made for some oddly compelling content. For those who might think I am speaking a foreign language, Molyjam 2012, or “What Would Molydeux” as the event was dubbed on the Internet, was a game jam (what amounts to see what you can make when the clock is ticking) based on the twitter account of @PeterMolydeux. If you have yet to uncover this glorious twitter account, @Petermolydeux takes the high concept ideas of game design veteran Peter Molyneux (Populous, Black and White, Fable), and boils them down to the core with original ideas that sound like they could have come straight from the man himself.

While the idea of a game jam is nothing new, the centralized focus on the absurd ideas of Molydeux provided clear cut development goals – something I have found lacking in other jams (most notably the Mojang game jam that happened a few months ago). By having a theme, Molyjam provided an interesting glimpse at how some game designers interpret and implement the same idea or basic premise of a game (Which in Molydeuxs mind could involve a survival horror bowling game, a radioactive baby, or a bear that has to hug people to breathe). I wouldn’t say any game was an idea perfected (although I think breaktris probably has a bright future ahead of it), just about every game had some unique quality, which made the entire event a fantastic case study within a very narrow microcosm of game design.

While I am not the first to make this suggestion (as I seem to remember seeing a comment to the same tune a few months ago on Reddit or /v), but I think Molyjam proves that game development is an interesting enough premise to support some kind of episodic show. While television probably wouldn’t be the best fit, some digital content provider be it Netflix, Hulu, or Amazon Prime, could take the format presented by Bravo in it’s Project Runway/Top Chef shows and build a series centered around game design.

There have already been forays into the world of reality television and video games such as Playstation’s The Tester (In which gamers compete for a job in QA – literally the worst job in the video game industry), or the bevy of GSL Starcraft tournament coverage, but a narrowed focus on the content creators as opposed to people that are simply “good at video games” seems like an obvious yet overlooked angle from which to unify video games and reality television.

With Indie Game: The Movie making a big splash at Sundance, the future seems bright for intelligent game related content to flourish. It is time for game makers to step out of the shadows and receive the recognition they deserve.

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